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- Char
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- Hero
- Leader
- Group
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- Army
class Army(Group) |
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One of the sides. |
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Methods defined here:
- __init__(self, groups, n=10, exp=0, weap=4, arm=2, resign=0.10000000000000001, flee=0.29999999999999999, name=u'unknown army', source=None, sprache=u'Esperanto', leaderpars=None, enemy=None)
- count(self)
Methods inherited from Group:
- __repr__(self)
- command(self)
- Give the orders, plan strategy & tactics and motivate your men!
- fleeresigncheck(self)
- get_enemy(self, enemy)
- readout_charakter_kampfwerte(self)
- Read the character and return the battle-relevant values.
- readout_charakter_sprache(self)
- Read the character and return the values which are relevant for name-generation.
- rearrange_lines(self)
- resumee(self)
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class Char |
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A single soldier. |
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Methods defined here:
- __init__(self, host=None, exp=0, weap=4, arm=2, base_tp=24, base_attack=12, morale=12, sprache=u'Esperanto')
- __repr__(self)
- checkalive(self)
- checkmorale(self)
- damage(self, tp, ws, hws)
- name()
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class Group |
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A group of fighters of one type |
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Methods defined here:
- __init__(self, n=10, exp=0, weap=4, arm=2, resign=0.10000000000000001, flee=0.29999999999999999, name=u'unknown group', source=None, sprache=u'Esperanto', leaderpars=None, enemy=None)
- __repr__(self)
- command(self)
- Give the orders, plan strategy & tactics and motivate your men!
- count(self)
- fleeresigncheck(self)
- get_enemy(self, enemy)
- readout_charakter_kampfwerte(self)
- Read the character and return the battle-relevant values.
- readout_charakter_sprache(self)
- Read the character and return the values which are relevant for name-generation.
- rearrange_lines(self)
- resumee(self)
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class Hero(Char) |
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A battle hero. Might be external or emerging from battle |
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Methods defined here:
- __init__(self, host=None, exp=3, weap=4, arm=2, base_tp=24, base_attack=12, morale=18, source=u'Mensch')
- checkmorale(self)
- motivate(self)
Methods inherited from Char:
- __repr__(self)
- checkalive(self)
- damage(self, tp, ws, hws)
- name()
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class Leader(Char) |
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A leader of an Army or group. |
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Methods defined here:
- __init__(self, host=None, exp=0, weap=4, arm=2, base_tp=24, base_attack=12, morale=12, strategy_skill=12, tactics_skill=15, speech_skill=12, source=u'Mensch')
- __repr__(self)
- plan(self)
- speak(self)
Methods inherited from Char:
- checkalive(self)
- checkmorale(self)
- damage(self, tp, ws, hws)
- name()
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