|        |   | 
- Char
 - 
- Hero
 - Leader
  
 
- Group
 - 
- Army
  
 
 
 
 
  
class Army(Group) |  
    
|     | 
One of the sides.   |  
|   | 
Methods defined here: 
- __init__(self, groups, n=10, exp=0, weap=4, arm=2, resign=0.10000000000000001, flee=0.29999999999999999, name=u'unknown army', source=None, sprache=u'Esperanto', leaderpars=None, enemy=None)
  
- count(self)
  
 
Methods inherited from Group: 
- __repr__(self)
  
- command(self)
 - Give the orders, plan strategy & tactics and motivate your men!
  
- fleeresigncheck(self)
  
- get_enemy(self, enemy)
  
- readout_charakter_kampfwerte(self)
 - Read the character and return the battle-relevant values.
  
- readout_charakter_sprache(self)
 - Read the character and return the values which are relevant for name-generation.
  
- rearrange_lines(self)
  
- resumee(self)
  
 |    
 
  
class Char |  
    
|     | 
A single soldier.   |  
|   | 
Methods defined here: 
- __init__(self, host=None, exp=0, weap=4, arm=2, base_tp=24, base_attack=12, morale=12, sprache=u'Esperanto')
  
- __repr__(self)
  
- checkalive(self)
  
- checkmorale(self)
  
- damage(self, tp, ws, hws)
  
- name()
  
 |    
 
  
class Group |  
    
|     | 
A group of fighters of one type   |  
|   | 
Methods defined here: 
- __init__(self, n=10, exp=0, weap=4, arm=2, resign=0.10000000000000001, flee=0.29999999999999999, name=u'unknown group', source=None, sprache=u'Esperanto', leaderpars=None, enemy=None)
  
- __repr__(self)
  
- command(self)
 - Give the orders, plan strategy & tactics and motivate your men!
  
- count(self)
  
- fleeresigncheck(self)
  
- get_enemy(self, enemy)
  
- readout_charakter_kampfwerte(self)
 - Read the character and return the battle-relevant values.
  
- readout_charakter_sprache(self)
 - Read the character and return the values which are relevant for name-generation.
  
- rearrange_lines(self)
  
- resumee(self)
  
 |    
 
  
class Hero(Char) |  
    
|     | 
A battle hero. Might be external or emerging from battle   |  
|   | 
Methods defined here: 
- __init__(self, host=None, exp=3, weap=4, arm=2, base_tp=24, base_attack=12, morale=18, source=u'Mensch')
  
- checkmorale(self)
  
- motivate(self)
  
 
Methods inherited from Char: 
- __repr__(self)
  
- checkalive(self)
  
- damage(self, tp, ws, hws)
  
- name()
  
 |    
 
  
class Leader(Char) |  
    
|     | 
A leader of an Army or group.   |  
|   | 
Methods defined here: 
- __init__(self, host=None, exp=0, weap=4, arm=2, base_tp=24, base_attack=12, morale=12, strategy_skill=12, tactics_skill=15, speech_skill=12, source=u'Mensch')
  
- __repr__(self)
  
- plan(self)
  
- speak(self)
  
 
Methods inherited from Char: 
- checkalive(self)
  
- checkmorale(self)
  
- damage(self, tp, ws, hws)
  
- name()
  
 |    |