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__init__(self,
source="tag:1w6.org,2007:Mensch",
template=True) Basic creation of a single soldier. |
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__repr__(self) Hopefully nice printout for a soldier. |
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sethost(self,
host) Assign the soldier to a hosting Group-Entity. |
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name_me(self,
template) Give the soldier a random name or import it from the file. |
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damage(self,
tp,
ws,
hws) Damage a character and check for suvivial. |
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checkalive(self) Check if a character is still alive after being damaged. |
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checkmorale(self) A morale-check to figure out if the character will cross over or desert his Group. |
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escape_check(self) Check if the character tried to escape and made it alive. |
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queue_up(self,
amt=-1) Adjust queue-value of character - either reduce by 1 (standard) or raise or lower deliberately. |
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attack(self) Make an attack-roll to be compared to the enemy's roll. |
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upgrade(self,
expadd,
object=('random',0)) Randomly enhance the characters skills and attributes. |
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bTP The damage a character can take before going down. |
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WS The wound value determines, how much damage suffices to inflict a wound on the character. |
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dam The damage which te characters main weapon inflicts. |
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armor The armor value of the character. |
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wounds deep wounds, critical wounds |
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morale base, speech, combat, bias, hero |
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bTPThe damage a character can take before going down. |
WSThe wound value determines, how much damage suffices to inflict a wound on the character. It's a List containing the value for deep wounds and for critical wounds. A deep wounds weakens the character (3 points off any skill and attribute), a critical wounds disables (the character has to roll, if he keeps standing). |
damThe damage which te characters main weapon inflicts. |
armorThe armor value of the character. |
woundsdeep wounds, critical wounds |
moralebase, speech, combat, bias, hero |
Trees | Indices | Help |
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Generated by Epydoc 3.0alpha3 on Sun Oct 28 23:11:30 2007 | http://epydoc.sourceforge.net |